In Which I Depart Spark Plug Games.

And so it is, that after nearly three years of Igniting Fun, I have made the difficult decision to leave Spark Plug Games. Amie and I have been talking about moving out West for awhile now, and San Francisco seemed like a natural fit– given that I’m a bit of a fanatic for new web technologies and the startup scene.

In early February of 2011, I will be joining Greplin, Inc. as a software engineer and Mobile Dude.

I’ve absolutely loved working at SPG. I don’t lie or exaggerate when I tell you it’s the best work environment I can possibly imagine. This is to say nothing of the absolutely incredible people that I’ve had the privilege of working with. The guys at SPG are nothing short of world class talent and I can only hope to work with them again someday.

Obviously there are reasons for my decision, which I won’t go into here, but I think the best explanation is a simple one: I got the “itch”.

I need to see what else is out there and I wouldn’t mind getting away from games for awhile. Seeing that I’ve been fascinated by Valley culture and the tech race for awhile now, it really does make perfect sense for me to be there at this point in my life.

Now buy my house… Seriously, you guys! It’s in a great part of Carrboro and we don’t need it anymore. I’ll love you forever.

[related: In Which I Join Greplin]



Where Have You Been?


I’m sorry I abandoned you, Internet! I know I haven’t called or written lately, and I’m really sorry for that. I’ve been spending quite a bit of my off-hours time developing noncritical engine features for NYMPH, and haven’t really had much time to write on the ol’ blog.

I’ve got a couple ideas for posts kicking around that you may find interesting. Firstly I want to write about why the hell it’s so hard to turn a profit over here in Gameland while Techland over in the Valley seemingly has more money than it knows what to do with. I mean– I know we’re kind of commoditized as a field, but don’t we get a pass by sheer virtue of the fact that we’re in a creative industry? Evidently not.

But there’s more!

Continue reading

iSlap v1.0 available on the app store!


Truly a milestone– my company, Spark Plug Games, have officially released our first ever title for the iPhone. We should (hopefully) be getting a small media blitz going among the iphone/apple blogosphere in the coming days. With any luck people out there will find it as amusing as we have 🙂

Support my company, buy it for $0.99 today! (link opens itunes)

When it rains, it pours!

Well, I guess living in a state with a severe drought can skew your perspective. It’s really just more like your average spring storm.

By that I mean– I’ll be doing 20 hr/wk of scripting and coding for Spark Plug Games, starting tomorrow. This is on top of the web software that I’ve contracted to develop for a friend. In addition to that, there will also probably be work with Spark Plug’s parent company in the flash/php space.
Looks like I could very easily be back to 40 hrs/wk pretty quickly with all this going down. Torrential downpours of MONEY!

The XBox360 failure rate is so high…

That the UPS employees can recognize the return packaging on sight.

I walked into UPS to send my system in for repair, and the guy behind the counter says “Is this your first one?” I was a bit bewildered at first so I just replied “Huh? First what?”, “Xbox Return” he replies.

Evidently he can just tell by the size of the box, considering it was plain white, and most boxes are rectangular without too much change in proportions

Microsoft Does the Right Thing


People got worried when modders imported Master Chief assets into the PS3 version of UT3, but according to an M$ lawyer, all is well.

The developers aren’t selling the mod, they’re not monetizing Microsoft’s IP, they’re just creating something to share their love of the Master Chief on a new platform…And no one is taking characters from PlayStation games (do they even have any games?) and putting them on our platform…

Happy in the pants.

Link via Kotaku